Fixed NPCs not switching weapons when exhausting ammunition.Fixed journal being inaccessible while in inventory.Fixed NPC behaviors when facing the player.Fixed abilities being depleted when interrupted during casting.Fixed paralyzed NPC corpses exhibiting strange behavior.Fixed Start Scripts which have been stopped not restarting on loading a game.Fixed NPCs equipping weapons prior to fighting.Fixes for several script compilation issues.Fixed summoned creatures not immediately disappearing when killed.Fixed being unable to jump when facing a wall.Implemented double click on inventory window headers to close the window.Implemented ignoring extra arguments being given to very few certain script functions where the use of stray arguments is most prevalent.Implemented NiBSPArraćontroller to emit particles on random child nodes.Implemented mouse wheel scrolling for the journal.Implemented including the git revision number from the "-version" command line switch.Implemented magic effect get/mod/set functions.Implemented collision script instructions.Implemented NPC AI for fighting for the player if they are following.Finished implementing all magic effects, including Command, Elemental Shield, and Light. Switching from fullscreen to windowed mode on Windows 7 or 8.1 while using the D3D9 renderer causes a crash.Over 100 issues have been fixed in this release, as we keep rolling on towards 1.0! New life has been breathed into NPCs with the implementation of mouth movement, eye blinking, and several other AI features. This is one of the more magical OpenMW releases, bringing completed implementation of all magic effects as well as NPC AI for casting spells, using potions, etc. Fresh out of the Github oven, OpenMW 0.32! Grab it from our Downloads Page for all operating systems.
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